

Dread is the measure of just how good a Beastmen commander you are.It also gains you more Herdstone shards, which are what control how many Herdstones you can have raised at once.Ruination controls your progress through the campaign, governing your number of armies, costs of horde buildings, and unlocking unit capacity for some units.They have unique buildings that effect the area around them and prevent resettlement until they are destroyed. You can leave behind herdstones as you like, but you have a maximum number allowed, and enemies can destroy them as they would towns.This is the core of your campaign progression. Destroying settlements and defeating armies here causes Devastation, which can be turned into Marks of Ruination with the herdstone Ritual of Ruin. This designates the surrounding area as a Bloodground – somewhere to hunt.Rather than being purely roaming hordes, Beastmen can now set up herdstones in any empty settlement (sometimes they will need to ‘move’ the settlement’s inhabitents first).All units have a base capacity of one, so you can at least recruit one when you first have access to them.


Much like various regiments of renown, you can only have a certain number of each type of unit in your Beastmen armies.

Perhaps the biggest difference between the other factions of the world and the Beastmen is the use of unit caps.
